Book Description
HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You鈥檒l learn how to build interactive multimedia applications with HTML5鈥瞫 Canvas, using this new element to draw, animate, compose images, and more. You鈥檒l also learn the best way to use existing javascript libraries, as well as how to incorporate related aspects such as audio and video.
Ideal for web developers and experienced Flash and Silverlight developers, HTML5 Canvas shows you how to build several interactive web games as a way to learn the topics presented. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming. Now is the time to join the HTML5 revolution, and this is the book to get you started.
About the Author
Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs. Steve has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel鈥檚 extensive online presence.
Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs. Jeff has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel鈥檚 extensive online presence.
Book Details
* Paperback: 630 pages
* Publisher: O鈥橰eilly Media (April 2011)
* Language: English
* ISBN-10: 144939390X
* ISBN-13: 978-1449393908
* File Size: 14 MB
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