Counter-Strike 1.6 BETA
Below you’ll find the download link for the STEAM v2 client which you will need in order to play Counter-Strike. Only Broadband users should download the client as you will have to download another 400mb after installing the STEAM client. Included with STEAM in VALVe’s own server browser and instant messenger “Friends”.Download
SteamInstall.exe (4.02MB)
Mirror(4.02MB)
Changes/Additions:
Complete network of launcher UI
mp_logmessages set to "on" by default
Added spam check to "timeleft" command
Added two new rifles, the Gali and Famas
Added a Riot Shield for the CTs
New version of de_inferno
New version of de_aztec
Increased Glock damage slightly
Added widescreen view modes for hardware that supports it
Changed so the bomb and hostages use T and upside-down T in the radar like players
do (to indicate above/below the player)
Added zoom & health in HLTV
Improved load times to join servers
Engine supports masked and additive textures modes on models
Added widescreen monitor support (16:9 and 5:4)
Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a
console window
Window HLDS now loads sw.dll again, swds.dll is no longer needed
HLTV log files has time stamd in file name
Changed "Press duck for menu" message to HUD style message and made
it last for 6 seconds.
New CVARS:
Changed default setting for mp_logmessages to 1
Removed command "Dem_edit", use "hl.exe – demoedit" instead
Added server cvar "sv_lan_rate" which specifies the rate to use for
all clients on a lan server, default is 20000
Bug Fixes:
Fix exploit where you could use say text to change CVARs on other client’s computers
Fixed bug where player could duck while traveling up ladders and not lose any
speed (but the sound volume was reduced)
Fixed player being able to move up ladders faster than their maxspeed
Fixed bug with chat input and PIP during spectator mode
Fixed HLTV Flashbang bug
Fixed mouse input bug when playing with very low sensitivity in Windows XP
Reskinned weapons to improve memory footprint
Added spam check to timeleft command
Reworked in-game spectator modes to make it easier to use
Fixed demo playback for demos containing svc_filetxferfailed messages
Fixed bug with HLTV director command ‘stufftext’
HLTV now handels svc_setview correctly
Don’t relay admin_mod commands to spectators like rate, cl_updaterate, etc
Removed unused latency code (was related to pushlatency)
If connected to HLTV, allow higher ex_intercp values
Changed way how status messages are handled (to get total spectator & available
slot numbers)
Default HLTV updaterate will be 10 (not 20) to save bandwidth
Fixed demo recording after changelevel
Fixed bug where players could duck while traveling up ladders and not lose and
speed (but sound volume was reduced)
Fixed player being able to move zp ladders faster than their maxspeed
Fixed bug with chat input and PIP during spectator mode
Fixed spectator bug where you can’t always cycle forwards and backwards through
the players (you can only cycle one direction)
Reduced default sv_maxupdaterate valve from 60 to 30
Fixed sv_visiblemaxplayers setting not working for info/details query respone
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