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Counter-Strike 1.6 BETA

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admin 发表于 2012-4-3 08:22:28 | 显示全部楼层 |阅读模式
Below you’ll find the download link for the STEAM v2 client which you will need in order to play Counter-Strike. Only Broadband users should download the client as you will have to download another 400mb after installing the STEAM client. Included with STEAM in VALVe’s own server browser and instant messenger “Friends”.
Download

  SteamInstall.exe
(4.02MB)

Mirror(4.02MB)


[01.16.03]

Changes/Additions:

  Complete network of launcher UI

  mp_logmessages set to "on" by default

  Added spam check to "timeleft" command

  Added two new rifles, the Gali and Famas

  Added a Riot Shield for the CTs

  New version of de_inferno

  New version of de_aztec

  Increased Glock damage slightly

  Added widescreen view modes for hardware that supports it

  Changed so the bomb and hostages use T and upside-down T in the radar like players

  do (to indicate above/below the player)

  Added zoom & health in HLTV

  Improved load times to join servers

  Engine supports masked and additive textures modes on models

  Added widescreen monitor support (16:9 and 5:4)

  Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a

  console window

  Window HLDS now loads sw.dll again, swds.dll is no longer needed

  HLTV log files has time stamd in file name

  Changed "Press duck for menu" message to HUD style message and made

  it last for 6 seconds.

  New CVARS:

  Changed default setting for mp_logmessages to 1

  Removed command "Dem_edit", use "hl.exe – demoedit" instead

  

  Added server cvar "sv_lan_rate" which specifies the rate to use for

  all clients on a lan server, default is 20000

  Bug Fixes:

  Fix exploit where you could use say text to change CVARs on other client’s computers

  

  Fixed bug where player could duck while traveling up ladders and not lose any

  speed (but the sound volume was reduced)

  Fixed player being able to move up ladders faster than their maxspeed

  Fixed bug with chat input and PIP during spectator mode

  Fixed HLTV Flashbang bug

  Fixed mouse input bug when playing with very low sensitivity in Windows XP

  Reskinned weapons to improve memory footprint

  Added spam check to timeleft command

  Reworked in-game spectator modes to make it easier to use

  Fixed demo playback for demos containing svc_filetxferfailed messages

  Fixed bug with HLTV director command ‘stufftext’

  HLTV now handels svc_setview correctly

  Don’t relay admin_mod commands to spectators like rate, cl_updaterate, etc

  Removed unused latency code (was related to pushlatency)

  If connected to HLTV, allow higher ex_intercp values

  Changed way how status messages are handled (to get total spectator & available

  slot numbers)

  Default HLTV updaterate will be 10 (not 20) to save bandwidth

  Fixed demo recording after changelevel

  Fixed bug where players could duck while traveling up ladders and not lose and

  speed (but sound volume was reduced)

  Fixed player being able to move zp ladders faster than their maxspeed

  Fixed bug with chat input and PIP during spectator mode

  Fixed spectator bug where you can’t always cycle forwards and backwards through

  the players (you can only cycle one direction)

  Reduced default sv_maxupdaterate valve from 60 to 30

  Fixed sv_visiblemaxplayers setting not working for info/details query respone
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