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If you already have 3DMark03 you do NOT need to download this file. All you have to do is download and install the PATCH FILE. which is significantly smaller.[File Size:177MB]Benchmark Structure. 3DMark03 is a collection of 3D tests. These include a set
of four game tests; these are the only tests used to calculate the overall 3DMark03
score. The benchmark also includes a set of CPU, feature, image quality, and sound
tests. Each of these tests measures specific 3D-related functionality, but their
result is not included in the overall score. They do not fall into the target
usage, but are included to allow the user to evaluate these features. The CPU
test is a convenient way to measure the performance of the CPU for typical 3D
usage. The feature tests isolate the performance of key 3D features primarily
relating to shader technologies. The next set of tests is an exciting new addition
to 3DMark: the 3D sound tests. These evaluate the impact of 3D sound sources on
3D graphics performance. The software also includes a set of much-improved image
quality tools. These provide a powerful way to ensure integrity of the graphics
hardware and drivers.
Real-Time Rendering. Each 3DMark03 game test is a real-time rendering of a
3D scenario. It is important to note that these renderings are not merely animations
or a set of recorded events; they are designed to function like 3D games work.
As with 3D games, all computations are performed in real time. This is a critical
part of FutureMarks philosophy of 3D graphics benchmarking.
DirectX. All tests have been compiled and linked with DirectX 9.0 libraries.
However, only a small part of the benchmark requires DirectX 9 hardware. As
DirectX 8 hardware is now commonly available, a major portion of tests requires
DirectX 8 hardware support. A small part of the benchmark can be run with only
DirectX 7 compatible hardware. Note that 3DMark03 is not appropriate for solely
evaluating DirectX 7. 3DMark2001 SE should be used to measure DirectX 7 and
early generation DirectX 8 hardware.
Frame-based Rendering. For the first time, 3DMark provides two different real-time
rendering mechanisms: time-based rendering and frame-based rendering. Each game
scene has a timeline or natural pace of action. Also provided is a frame-based
rendering mechanism that renders a fixed number of frames for each second of
the timeline. The number of frames is user configurable.
Shader Technologies. FutureMark believes that future 3D products will move
to using vertex shaders and pixel shaders.3DMark03 focuses on these.
3D Engine. Previous versions of 3DMark used the MAX-FX 3D engine. The trend
in 3D engines is moving towards very lightweight DirectX wrappers as more and
more work is transitioned to the API and graphics card. 3DMark03 based the benchmark
directly on top of the DirectX 9.0 3D platform. This allows the benchmark to
be independent of specific technologies embedded in a single 3D engine implementation.
Real-time Physics. Besides 3D rendering, typical 3D games include CPU workloads.
3DMark03, uses physics calculations to represent this workload. It is important
to note that these computations are being performed in real-time to accurately
represent real game usage. Natural
Requirements
Minimum Graphics Card Requirement:
DirectX?.0 compatible graphics adapter that has 32MB of memory and is fully
DirectX?.0 compliant.
DirectX 8.0 compliant graphics adapter to run the demo and all but 4 of the
benchmarks
Minimum CPU Recommendation:
1000MHz x86 compatible processor (PCMark2002 CPU score of over 2500) movements
such as falling characters and crashes in 3DMark03 use real-time physics.
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